Thoughts on L5R (especially the RPG), D&D/Pathfinder, and space-based deck-building games, from about March 12-17, 2012.
1) Winds of Dismissal is ridiculous, especially against honor decks.
2) So, I finally got the L5R RPG Great Clans book, and I’m reading the Spider section. Man, those guys are basically everything the Scorpion with they could be, stealth/subterfuge-wise.
3) Speaking of which . . . I also picked up The Imperial Histories and, right up front of the book, I noticed a passage that started with this quote: “A common problem with introducing and playing villains is that the GM can sometimes ‘fall in love’ with the villain and make him or her into the center of the game.” Irony, thy name is Shawn Carman.
4) I’m doing Episode 046, which is basically an hour-long semi-random discussion of things L5R, and I use the word “like” a lot. If you made a Strange Assembly drinking game, and you took a drink whenever I said “like,” you would die of alcohol poisoning.
5) There were issues with the launch of Celestials back in CE because most of the original set of Clan Kami Celestials were so good that players didn’t want to use anything else. Now, in Emperor Edition, I wonder if Ryoshun’s Guidance is so good for a military deck that it will spend a long while crowding out other Celestials.
6) Generally, I wish there was some way to get more Events/Regions/Celestials played. They seem to be so often destined for life in the binder even when they are interesting simply because there are so many of them and so few slots in decks. Mr. Reese, go make me a Dragon Stronghold that lets me pile stacks of Events and Celestials in my deck, and actually use them (and, also, don’t make it broken like Khol Wall).
7) I bashed Katagi a couple of these ago, but Alex Nagelvort (he of winning two Kotei with Dragon Kensai) describes him as the best Personality in a Dragon Kensai deck.
8) With the announcement of D&D5E, we’ve talked several times on the podcast about our lack of love for D&D4E. However, while I think we all liked D&D3E (at least, I certainly liked it a lot), I don’t know if any of us ever really migrated over to Pathfinder. Maybe it’s time to correct that.
9) Eminent Domain and Core Worlds are both games with deck-building elements and space empire themes, and so they often get compared with each other. I’m not really sure that they should be. Eminent Domain seems to me much more a role-selection than a deck-building game, and is more like Race for the Galaxy than it is like Core Worlds.
10) Still reading The Imperial Histories (which Shawn recently announced was going to get a sequel next year, complete with another fan competition to create a new era to be covered), and the Dawn of the Empire section includes a write-up of the Crane Thunder, Doji Konishoko. This write-up includes a bit of her story I didn’t recall, which was that Matsu objected to the non-bushi being chosen as one of the Thunders, then drawing steel on the Crane, only to have the wildly unskilled Konishoko disarm Matsu. Which just goes to show that Matsu primarily existed to be embarrassed by the Crane.