We’re on the home stretch on this overly ambitious series of budget decklists for Ivory launch. I’m almost back to my boys in the Dragon, but first lets stop at the Mantis, if only so I can irritate some Mantis players by drooling over some of their Personalities.
So, what distinctive things can Mantis do? Well, for starters, the Stronghold has a gold cost of 3 on the ability, so it will be handy to have Holdings that produce 3G. There’s also a good chance that we’ll be starting the game with an extra 2G, and our ideal use of that 2G is to buy more Holdings (or better Holdings on T1), including the possibility of getting 6G Holdings. Sadly, bushi league finds itself a bit lacking in this department:
Temple to the Elements
Merchant Atoll (rare in starter deck)
Well … we should play with Merchant Atoll at least. With lesser bushi league options, that +1 Province Strength is even more enticing.
We do, however, have another possible synergy with 3G Holdings here – that 6G of T1 production can be 2x 3G Holdings. And even if we’re going first, there’s the possibility of T1 Yashinko + 3G Holding.
1x Merchant Atoll
1x Jade Pearl Inn (rare in starter deck)
2x Deep Harbor
3x Nexus of Lies
3x Kobune Port
3x Fudoist Temple
1x Yoritomo Yashinko (Experienced)
1x The Emerald Dojo
1x Counting House
1x Temple to Tengen
And we’re spent! Who needs any of that Fudoist Advisor/Family Library/House of Exotic Goods nonsense? (P.S. We may need to adjust this depending on what our attachments are)
On the Personality front, we know we’re going to have Naval, but I’m not sure how much we’ll be able to do with Naval without bringing in attachments, so we’ll have to make sure to keep that in mind as we’re finalizing the Personalities and moving on to Fate.
1x Moshi Rukia (Experienced)
1x Ohazaki, Breaker of Wills
1x Tochiko, the Jagged Tusk of Death
1x Tsuruchi (Inexperienced)
Moshi Ikako
Moshi Madohime
Moshi Sasako (Experienced)
Moshi Tomiko (Experienced)
Sasada
Tsuruchi Gombei
Tsuruchi Gosho
Tsuruchi Kaito (rare in starter deck)
Yoritomo Hiromi, the Growing Storm
Yoritomo Kanaye (Experienced)
Yoritomo Ichido (rare in starter deck)
Yoritomo Mikaru (rare in starter deck)
Yoritomo Takuya
Yoritomo Teihiko
This leaves us in a similar spot to the Unicorn earlier this week last week two weeks ago – do we go off into Shugenja? We can happily do 12 Shugenja (the 9 listed above, plus the unaligned Komori). And all of the Moshi are Naval, which works pretty well with Spells. As Spells we could get (all for free) Fear 3/4, Force jab 3/4, straighten a card, Unholy Strike, or bow an enemy card without attachments. And all can be used over and over again (if our Shugenja survive, anyway). We still get another 5-7 Personalities off of our list, but as is standard for Shugenja we’d be losing Force efficiency – we can’t put 12 Shugenja and Sasada and Gombei and Teihiko and our Uniques/starter deck rares (not to mention Gosho and Takuya). When our Shugenja lineup is clicking with our Spell lineup, it could be reasonably potent – but if the shugenja show up without the Spells, or vice versa then, well, then that ranges from subpar to good game.
Last time I just backed off the Shugenja. This time I think it’s worth going for, because we can pull in a few more Shugenja and get the deck to the point where we’re just always going to have one, even if our stats become a bit more suboptimal. However, it will cost us the possibility of using Gidayu Sensei, because we’re going to have to venture into the Kitsune, who (along with some of our Uniques) demand that 2HR. It will also give us reason to pause about any cards with an honor loss – we only pick up an extra 1 ping from Nexus, but the Mantis Shugenja side of things needs to keep its head above the starting point and will only be getting 2 per Proclaim.
Kitsune Kohaki
Kitsune Yamazaru
Bringing these two on board will give us 18 Shugenja, and I think we’ll stop there. My next choices would be The Dark Naga or Yotsu Shinzai, but Mantis have enough solid non-Shugenja that I don’t need to run an expensive guy with honor loss, and Shinzai’s low Chi reduces what I get out of most of the spells.
That’s 17 “Holdings” and 22 Personalities (because we have to include The Shakash, or course), and I’m going to go ahead and make the last spot this bit of cuteness:
Riot in the Second City
We only have two Samurai (Tochiko and Tsuruchi), so chances are that when it comes up the Riot will bow two enemy Personalities.
Now let’s switch over to the Fate deck, where we can start with our Spells (the whole reason we’re running Shugenja, after all):
Deafening Thunder
Fueling the Flames
In Awe of the Earth
Servitors of Stone
Steal the Candle’s Flame
Suitengu’s Embrace
Blade of Storms
Koan’s Whisper
Overwhelming Power
The first batch are more strategies than attachments – they’re free, and they aren’t going to stop our Shugenja from getting shot in the face or otherwise smashed. Overwhelming Power and Blade of Storms, on the other hand, are more like other attachments, basically giving +2F for 1G. In this deck, with only Thunder Shugenja, Overwhelming Power may more frequently be better, because it adds the Force bonus before any potential opposed battle without using up Naval, but beggars can’t be choosers. I’m going to skip Fueling the Flames, but slot the rest of these in, which takes up 22 Fate slots.
Before we go back to the usual well for the rest of the Fate deck, lets see what other specialty options we have. First, there are the Rares from the Mantis starter deck:
Tsuruchi Longbow
Expanding the Garden
The False Route
Trade Embargo
Unsettling Gathering
Unsettling Gathering is the only one I’m interested in, although it is extremely good.
Some other options include:
Practicing Kata
The Wrath of Osano-Wo
Ancestral Armor of the Mantis Clan
It might seem kind of Strange to put the Kata here, but it gives us a lot more flexibility with our mostly attachment Fate deck, and it shouldn’t be overlooked just because there’s a much better Rare option that’s unavailable to us. And Wrath of Osano-Wo is a good enough kill to be worth bowing for (especially if we get to bow Yamazura). Ancestral Armor of the Mantis, with an effective gold cost of much less than 8 and the ability to produce 3-5 a turn from then on out, is a deal.
If we ran all of that (with Practicing Kata as a one-shot), we’d be at 28, which leaves very little room for the staples we’d like, and also for a few more attachments. So we need to examine the staples in light of our Spell selection to see what we really need out of that, and also whether the +2F Spells will get the job done as attachments, given that we will often be unable to take advantage of the 1G costs.
Staples:
Back to the Front/Return to Action
Breaking the Rhythm
Contentious Terrain (or Lakeside Retreat)
Deliberations (*grumble grumble* would you people just fix the rules goof?)
Fall Back!/Strategic Withdrawal
Ring of Earth
Suffer the Consequences
Incapacitated
Unholy Strike
Attachments:
Akodo Kaiken
Koan’s Staff
Spitting Llama
Naga Remnants
Reinforced Parangu
Ashigaru Spearmen
Firestorm Legion
Spearmen (sadly, our shugenja cannot use Expert Archers)
Our Spells already give us bow and force reduction and ranged attack supplements and straighten. Unfortunately, that doesn’t overlap with our staples much, except for eliminating the need for more straighten. I think we’re going to need to go back and remove the +2F Spells – not only will we rarely be able to play them for just 1G, we don’t even have that many 2G-producing Holdings. And there are way, way more cards we want here than we can fit in 12. Removing those gives us 18 slots:
2x Back to the Front
2x Contentious Terrain
2x Deliberations
3x Fall Back!
1x Ring of Earth
2x Incapacitated
3x Unholy Strike
1x Koan’s Staff
2x Firestorm Legion
OK, OK, Firestorm Legion is really too expensive, but as a two-of it will hopefully be limited to being dropped on 4C Shugenja.
Thunder Bugs on Boats
The Fruitful Port of the Mantis
Dynasty (40):
Events (1):
1x Riot in the Second City
Holdings (16):
1x Merchant Atoll
1x Jade Pearl Inn
2x Deep Harbor
3x Nexus of Lies
3x Kobune Port
1x The Emerald Dojo
1x Counting House
1x Temple to Tengen
3x Fudoist Temple
Personalities (23):
1x Moshi Rukia (Experienced)
1x Moshi Sasako (Experienced)
1x Moshi Tomiko (Experienced)
1x Ohazaki, Breaker of Wills
1x Tochiko, the Jagged Tusk of Death
1x Tsuruchi (Inexperienced)
1x The Shakash (Experienced)
1x Yoritomo Yashinko (Experienced)
3x Kitsune Kohaki
3x Kitsune Yamazaru
3x Moshi Ikako
3x Moshi Madohime
3x Komori Taruko
Fate (40):
Followers (2):
2x Firestorm Legion
Items (2):
1x Ancestral Armor of the Mantis Clan
1x Koan’s Staff
Rings (1):
1x Ring of Earth
Spells (16):
3x Deafening Thunder
3x In Awe of the Earth
3x Servitors of Stone
3x Steal the Candle’s Flame
3x Suitengu’s Embrace
1x Koan’s Whisper
Strategies (19):
2x Back to the Front
2x Contentious Terrain
2x Deliberations
3x Fall Back!
2x Incapacitated
1x Practicing Kata
3x The Wrath of Osano-Wo
3x Unholy Strike
1x Unsettling Gathering
Kaeru Contractors specifies that it only pays for actions “on a Strategy”, so I don’t think it works with the stronghold.
*facepalm*