Hack the Planet: Deck Diving 7: The ICE Wall

Even the thinnest barriers can keep out unprepared Runners.

Hello, and welcome to another edition of Deck Diving, wherein  we delve into a sample Netrunner deck to see how it ticks. Today we’ll be looking at an HB deck I like to call the ICE wall. Mainly because that’s the deck’s focus: build up giant walls of ICE around R&D and an advancement fort such that the Runner can’t get to your precious, precious agendas1.

On to the deck!


Haas-Bioroid: Engineering the Future (Core)
Total Cards: (49)
Agenda (10) We have 10 2 pointers, which means each side needs 4 agenda to win. You don’t want the Runner lucksacking into a win before your walls are fully erected.
Accelerated Beta Test (Core #55) x3 A real gamble. Can get you some really nice ICE for free. Can also put three Agenda into the discard. I’d recommend only triggering if you can afford a free Agenda to the Runner.
Corporate War (Future Proof #120) x2
Mandatory Upgrades (What Lies Ahead #11) x2 It’s hard to score, but if you can pull one off early, doing so should all but guarantee victory.
Project Vitruvius (Cyber Exodus #51) x3 Unless against Noise there’s no reason to over advance it.

So pretty, Runners won’t trash her.

Asset (10) This deck uses a trickle Economy. To keep it safe without wasting resources, know where to place the pieces: Naked Men can block your advance fort for a bit since they go away quickly and are juicy Runner targets. Ladies and Ipads, meanwhile, can hang out unprotected (or with minimal protection) since Runners rarely care to make the cash outlay to get rid of them.
Adonis Campaign (Core #56) x3
Eve Campaign (Humanity’s Shadow #92) x3
Melange Mining Corp (Core #108) x2 Can also hang out in your advance fort: A few turns of stupid button should set your economy for the game, then you burn it for something to score. Or the Runner trashes it, after paying a hefty cost to get rid of it.
PAD Campaign (Core #109) x2

ICE (25) We need a nice mix of cheap ICE for early and big ICE for late. Either way we want layers and layers of flavor to keep those pesky Runners out.
Tollbooth (Core #90) x2 ■■ The best anti-Yog code gate. One of the most expensive ICE for the Runner to break regardless of their rig.
Pop-up Window (Cyber Exodus #56) x2 ■ Probably not the best for this deck, but I like gaining money on Runner’s turn, and put in front of R&D it’ll get you a nice income.
Ice Wall (Core #103) x3 ■

Won’t you be my Chum? (Yes, I makes this joke at every opportunity)

Chum (Core #75) x2 ■ Always a fun outer ICE. 
Eli 1.0 (Future Proof #110) x3
Heimdall 1.0 (Core #61) x2
Ichi 1.0 (Core #62) x2
Janus 1.0 (What Lies Ahead #12) x2
Rototurret (Core #64) x2
Viktor 1.0 (Core #63) x2
Wall of Static (Core #113) x3

Operation (0)
Upgrade (4) With both of these: there’s nothing better on the Runner’s face than the look when they finally manage to break into your giant ICE fort just to be unable to afford to score anything.
Red Herrings (Core #91) x2 ■■



Ash 2X3ZB9CY (What Lies Ahead #13) x2

There it is: build up your walls to keep the Runners out. The usual Bioroid weakness of click to break becomes less of an issue once they’re stacked up. You’ll quickly drain their supply of clicks if they try to break your wall down that way.

Happy Corping!





Precious!! Agendas are the Preciouses!!

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