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	<title>Comments for Strange Assembly</title>
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	<description>L5R and Beyond - Card Games, Board Games, and RPGs</description>
	<lastBuildDate>Wed, 22 Feb 2012 03:12:10 +0000</lastBuildDate>
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		<title>Comment on Ten Things I Think I Think #1 by Justin</title>
		<link>http://www.strangeassembly.com/2012/ten-things-i-think-i-think-1#comment-1432</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Wed, 22 Feb 2012 03:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.strangeassembly.com/?p=1530#comment-1432</guid>
		<description>Well, my current deck that&#039;s running all the 6-for-5 holdings is Scoprion Paragons with no attachments (aside from the one million attachments which come from Grateful Reward and Nakanu Technique), so I have to take card draw where I can get it.  Modifications is definitely a good option with that gold scheme.

I don&#039;t think it&#039;s a gold scheme that necessarily lends itself to blitz, but at least in the naked Scorpion deck it definitely just wants to churn out two guys a turn, every turn.

And I personally think Trevor is crazy.</description>
		<content:encoded><![CDATA[<p>Well, my current deck that&#8217;s running all the 6-for-5 holdings is Scoprion Paragons with no attachments (aside from the one million attachments which come from Grateful Reward and Nakanu Technique), so I have to take card draw where I can get it.  Modifications is definitely a good option with that gold scheme.</p>
<p>I don&#8217;t think it&#8217;s a gold scheme that necessarily lends itself to blitz, but at least in the naked Scorpion deck it definitely just wants to churn out two guys a turn, every turn.</p>
<p>And I personally think Trevor is crazy.</p>
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		<title>Comment on Ten Things I Think I Think #1 by Trevor</title>
		<link>http://www.strangeassembly.com/2012/ten-things-i-think-i-think-1#comment-1431</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Wed, 22 Feb 2012 02:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.strangeassembly.com/?p=1530#comment-1431</guid>
		<description>Bk Xp is trash most of the time.</description>
		<content:encoded><![CDATA[<p>Bk Xp is trash most of the time.</p>
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		<title>Comment on Ten Things I Think I Think #1 by Jeremy</title>
		<link>http://www.strangeassembly.com/2012/ten-things-i-think-i-think-1#comment-1430</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Wed, 22 Feb 2012 00:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.strangeassembly.com/?p=1530#comment-1430</guid>
		<description>Well, there&#039;s also a couple other options available in the card draw side for that type of deck:

1. Modifications.  7 gc attachments fit into that schema much nicer than 8gc ones do.
2. If it&#039;s an attachment deck - Thunder or Elemental Destruction both work well with the gold scheme from my testing, for instance - then Temples of Gisei Toshi probably has a slot.  So does Glory of the Shogun.
3. Figure that you&#039;re aiming for the game to be over by turn 4 anyway (5 if you stall out) and run without anything to compensate for Peddler - if you get it in, it means your deck was running slower than you&#039;d like, and you probably can&#039;t use it more than once in this timeframe anyway.  Twice at the outside.

Most of the Mantis personality complaining was that 1) the personalities didn&#039;t really help the decks of the time (and CE did go on with FL legal for what, 7 months?) and 2) the unique wasn&#039;t a match for the other uniques, being for a deck that didn&#039;t exist at the time and cheaper/less powerful than the others.  Especially with the new spell rules, Sasako is incredible, and now that scouts are actually playable the scout is ridiculous.  (I don&#039;t really think that highly of Nobukatsu, but he&#039;s alright - the problem is just that you can&#039;t really plan around the gold off his ability, so you&#039;re paying for that part of it and it all too often can&#039;t be used)</description>
		<content:encoded><![CDATA[<p>Well, there&#8217;s also a couple other options available in the card draw side for that type of deck:</p>
<p>1. Modifications.  7 gc attachments fit into that schema much nicer than 8gc ones do.<br />
2. If it&#8217;s an attachment deck &#8211; Thunder or Elemental Destruction both work well with the gold scheme from my testing, for instance &#8211; then Temples of Gisei Toshi probably has a slot.  So does Glory of the Shogun.<br />
3. Figure that you&#8217;re aiming for the game to be over by turn 4 anyway (5 if you stall out) and run without anything to compensate for Peddler &#8211; if you get it in, it means your deck was running slower than you&#8217;d like, and you probably can&#8217;t use it more than once in this timeframe anyway.  Twice at the outside.</p>
<p>Most of the Mantis personality complaining was that 1) the personalities didn&#8217;t really help the decks of the time (and CE did go on with FL legal for what, 7 months?) and 2) the unique wasn&#8217;t a match for the other uniques, being for a deck that didn&#8217;t exist at the time and cheaper/less powerful than the others.  Especially with the new spell rules, Sasako is incredible, and now that scouts are actually playable the scout is ridiculous.  (I don&#8217;t really think that highly of Nobukatsu, but he&#8217;s alright &#8211; the problem is just that you can&#8217;t really plan around the gold off his ability, so you&#8217;re paying for that part of it and it all too often can&#8217;t be used)</p>
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		<title>Comment on Ten Things I Think I Think #1 by Justin</title>
		<link>http://www.strangeassembly.com/2012/ten-things-i-think-i-think-1#comment-1427</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Tue, 21 Feb 2012 19:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.strangeassembly.com/?p=1530#comment-1427</guid>
		<description>For the gold scheme with nothing but 6-for-5 holding, you&#039;d better have a good way to draw cards, because Traveling Peddler is obviously super-painful with that gold scheme.  Reasonable card-draw engines which are always in play include:

1. Bamboo Harvester XP (only reasonable for clans which almost always go second)
2. Steel Soul Dojo (Hmm, maybe Spider really should try this out)
3. The Khan&#039;s Estate (but Unicorn have less reason to run this gold scheme)
4. Eternal Victory Dojo (but you&#039;d never do this as a Lion player)</description>
		<content:encoded><![CDATA[<p>For the gold scheme with nothing but 6-for-5 holding, you&#8217;d better have a good way to draw cards, because Traveling Peddler is obviously super-painful with that gold scheme.  Reasonable card-draw engines which are always in play include:</p>
<p>1. Bamboo Harvester XP (only reasonable for clans which almost always go second)<br />
2. Steel Soul Dojo (Hmm, maybe Spider really should try this out)<br />
3. The Khan&#8217;s Estate (but Unicorn have less reason to run this gold scheme)<br />
4. Eternal Victory Dojo (but you&#8217;d never do this as a Lion player)</p>
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		<title>Comment on Emperor Edition Starter Decks Preview by Justin</title>
		<link>http://www.strangeassembly.com/2012/emperor-edition-starter-decks-preview#comment-1423</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Mon, 20 Feb 2012 14:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.strangeassembly.com/?p=1464#comment-1423</guid>
		<description>I&#039;m a fan of the tokens.  They&#039;re made of pretty thick cardboard and laminated on top.  So they&#039;re obviously still super-light (since they are cardboard), but they don&#039;t feel flimsy at all.  If you&#039;re actually played Myth Pantheons, they&#039;re fairly similar to those tokens, but much bigger.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a fan of the tokens.  They&#8217;re made of pretty thick cardboard and laminated on top.  So they&#8217;re obviously still super-light (since they are cardboard), but they don&#8217;t feel flimsy at all.  If you&#8217;re actually played Myth Pantheons, they&#8217;re fairly similar to those tokens, but much bigger.</p>
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		<title>Comment on Emperor Edition Starter Decks Preview by Deckard</title>
		<link>http://www.strangeassembly.com/2012/emperor-edition-starter-decks-preview#comment-1422</link>
		<dc:creator>Deckard</dc:creator>
		<pubDate>Mon, 20 Feb 2012 12:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.strangeassembly.com/?p=1464#comment-1422</guid>
		<description>Hm... I would have put the champion on the top. It would have been way cooler for players of other games walking past the table to catch an eyeful of, by a factor of... Infinity. Other than that, looks pretty darn good. I don&#039;t know how I feel about the material of the tokens. I&#039;ll have to feel them in order to judge. If it&#039;s just standard, cheap cardboard, I&#039;d rather they have made them out of plastic.</description>
		<content:encoded><![CDATA[<p>Hm&#8230; I would have put the champion on the top. It would have been way cooler for players of other games walking past the table to catch an eyeful of, by a factor of&#8230; Infinity. Other than that, looks pretty darn good. I don&#8217;t know how I feel about the material of the tokens. I&#8217;ll have to feel them in order to judge. If it&#8217;s just standard, cheap cardboard, I&#8217;d rather they have made them out of plastic.</p>
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		<title>Comment on Three Things To Expect in Early Emperor Edition by Slaven</title>
		<link>http://www.strangeassembly.com/2012/three-things-to-expect-in-early-emperor-edition#comment-1415</link>
		<dc:creator>Slaven</dc:creator>
		<pubDate>Sat, 18 Feb 2012 14:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.strangeassembly.com/?p=1429#comment-1415</guid>
		<description>I appreciate the compliment and thank you for reading.  I&#039;d read a number of good articles, but none that really focused on Cliff Notes for new or not-yet-experience in EE players.  i figured those guys and gals would be able to use a brief highlights article better than most.  Thanks!</description>
		<content:encoded><![CDATA[<p>I appreciate the compliment and thank you for reading.  I&#8217;d read a number of good articles, but none that really focused on Cliff Notes for new or not-yet-experience in EE players.  i figured those guys and gals would be able to use a brief highlights article better than most.  Thanks!</p>
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		<title>Comment on Emperor Edition Starter Decks Preview by kwek</title>
		<link>http://www.strangeassembly.com/2012/emperor-edition-starter-decks-preview#comment-1400</link>
		<dc:creator>kwek</dc:creator>
		<pubDate>Wed, 15 Feb 2012 03:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.strangeassembly.com/?p=1464#comment-1400</guid>
		<description>kolat. kolat. everywhere.

i still think &quot;we will ride&quot; for the unicorn though
thanks for the article.
i&#039;m in lesbians with the box.</description>
		<content:encoded><![CDATA[<p>kolat. kolat. everywhere.</p>
<p>i still think &#8220;we will ride&#8221; for the unicorn though<br />
thanks for the article.<br />
i&#8217;m in lesbians with the box.</p>
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		<title>Comment on Emperor Edition Starter Deck Box Preview by Emperor Edition Starter Decks Preview &#124; Strange Assembly</title>
		<link>http://www.strangeassembly.com/2012/emperor-edition-starter-deck-box-preview#comment-1388</link>
		<dc:creator>Emperor Edition Starter Decks Preview &#124; Strange Assembly</dc:creator>
		<pubDate>Mon, 13 Feb 2012 10:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.strangeassembly.com/?p=1452#comment-1388</guid>
		<description>[...] Contact Us         &#8592; Emperor Edition Starter Deck Box Preview [...]</description>
		<content:encoded><![CDATA[<p>[...] Contact Us         &larr; Emperor Edition Starter Deck Box Preview [...]</p>
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		<title>Comment on Three Things To Expect in Early Emperor Edition by The Kawon</title>
		<link>http://www.strangeassembly.com/2012/three-things-to-expect-in-early-emperor-edition#comment-1375</link>
		<dc:creator>The Kawon</dc:creator>
		<pubDate>Thu, 09 Feb 2012 09:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.strangeassembly.com/?p=1429#comment-1375</guid>
		<description>Excellent Article. A little bit short, but a very good introduction into the wonderful environment that EE is. 
By the way this is no irony - EE rewards the better player IMHO. You need a plan in Deck Construction and you must identify 40 cards in both Decks that really have the highest effective card value (ECV).</description>
		<content:encoded><![CDATA[<p>Excellent Article. A little bit short, but a very good introduction into the wonderful environment that EE is.<br />
By the way this is no irony &#8211; EE rewards the better player IMHO. You need a plan in Deck Construction and you must identify 40 cards in both Decks that really have the highest effective card value (ECV).</p>
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