Seeds of Decay Meta-Game Update #1

Well, I haven’t finished linking/posting Shadow’s Embrace decklists yet, but why should that stop us from looking at the relatively small data-set formed by the Seeds of Decay tournament scene so far. There have been around 15 tournaments, but between small tourney size and less-than-complete reporting, the data so far still doesn’t even amount to 300 players (although we’ll relatively quickly hit the numbers for at least the fragmented pre/post errata TSE environment breakdowns).

Seeds of Decay
Players % of Field Made Cut Won % Made Cut Relative Chance of Making Cut
Crab 42 14.1% 10 4 23.8% 22.9%
Crane 30 10.1% 5 16.7% -13.9%
Dragon 27 9.1% 5 1 18.5% -4.4%
Lion 34 11.4% 6 1 17.6% -8.9%
Mantis 37 12.4% 14 2 37.8% 95.4%
Phoenix 38 12.8% 8 1 21.1% 8.7%
Scorpion 35 11.7% 6 2 17.1% -11.5%
Spider 25 8.4% 2 8.0% -58.7%
Unicorn 22 7.4% 3 1 13.6% -29.6%
Unaligned 8 2.7% 1 12.5%
298 60 20.3%

Make the Cut Rankings
1) Mantis – 38%
2) Crab – 24%
3) Phoenix – 21%
AVERAGE PER CLAN – 19%
4) Dragon – 19%
5) Lion – 18%
6) Scorpion – 17%
7) Crane – 17%
8 ) Unicorn – 14%
8a) Unaligned – 13%
9) Spider – 8%

If you’re curious – yeah, the Seeds environment so far is pretty imbalanced. Keep in mind that one sizable tournament can really tilt things with this size of a data set – the Scorpion’s fortunes, for example, looked vastly bleaker before the PacRim Championships.

3 thoughts on “Seeds of Decay Meta-Game Update #1

    1. KK is only really weak to an honor-heavy field, and Aramasu’s Legacy is extremely strong against Yasuki and other midgame decks. KL with the port scheme is pretty nasty, too.

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